Those who keep playing video games risk losing hearing

The latest study of BMJ Public Health shows that people who regularly play video games are vulnerable to tinitus, a diagnosis often known as <x0cing in their ears”, which when it happens often warns of hearing loss. “
The latest study of BMJ Public Health shows that people who regularly play video games are vulnerable to tinitus, a diagnosis often known as <x0cing in their ears”, which when it happens often warns of hearing loss.
The limited number of evidence we have from the results suggests that the games could cause a breakdown of hearing, which could put many individuals worldwide at risk of permanent hearing loss and/or tinitus”, the study writes.
According to researchers, this happens to people playing for long, loud periods of time.
The research published in BMJ Public Health is the summary and analysis of the results of another 14 research, which totally includes more than 50,000 people.
Working authors seek to raise the awareness of the general public of the consequences of video games in the same way that it is warned of the effects of loud music listening and the use of headphones.
Although lowering the sound of video games or computer games generally affects positively, the main problem, according to authors, is the long time spent playing.
For example, the World Health Organization (OBSH) says that adults can afford to live up to 80 decibels ( dB) every 40 hours a week, which is approximately the sound of a doorbell. The more that level exceeds, the greater the risk of missing hearing.
Adults should only hear 85 dB for four hours a week and 90 dB for an hour and 15 minutes a week, according to WHO guidelines. For children, the thresholds are even lower. However, for example, one of the findings examined by the authors indicated that the average levels of earphone noise in four shooting games were between 88.5 and 91.2 dB. In some cases, however, it reached 119 dB.
What the researchers lack is to take data on how age and gender affect the speed of hearing loss, and the authors stated that this would be done in the future. For now, they suggest playing with at least 50% of the maximum voice and becoming five-minute pauses every hour. /Toop24












